Wednesday 2 July 2014

Soundcloud link for audio evidence

This is the sound cloud link for my audio evidence for all Media units: https://soundcloud.com/jake-h-rnc-media

Monday 30 June 2014

Editing and mastering the music production for Sound for Media:

25/06/14. When we finished layering up the effects, main drop, lead sound and other filler effects, we had to reference the track using a range of different audio devices (speakers, different sets of headphones, phone speakers, laptop speakers and studio monitors). This was to ensure that the track sounded perfect, and had the right balance with the levels. Track structure: The production is made up of 15 tracks ranging from the drums to the bassline, and everything in between like the riser effects, noise effects and the build up drums. Each track was individually mixed down with occasional use of the solo feature of Garageband to ensure that the volume was levels were balanced, and so that we could get as much detail out of the tracks as possible without the overall mix sounding muddy or distorted.

Music tech case study: Creating a dubstep track with Subscape

Introduction

In this blog post, I will be going over how Subscape created one of his tracks (Nothing's wrong). The tutorial I will be referencing was created in 2010, just after the track was released.

Equipment List

  • Mac with Logic Pro
  • MAudio Keyboard
  • Audio Interface
  • Various plugins (software synths, reverb plugins and others)
  • Production Process

    Subscape starts with the kick drums, adding extra layers to fill out the sound whilst removing some of the unnecessary low frequencies using the Logic EQ. He then moves on to working on all the other percussion elements (the snares with reverb and percussion, which is panned in the stereo spectrum to add depth and space.) After the drums and percussion, he then lays down the bassline layers, adding distortion and reverb for other textures. Other elements include the melodic hook and vocals, and a vinal effect to give it an "old school" feel.

Thursday 26 June 2014

Legal and ethical issues related to the Sound and media product

The possible legal and ethical issues regarding the sound for media production are: Permision to use the samples - as the samples used are widely available and the sample CD was purchased, the track doesn't infringe on copyright as the samples have been manipulated throughout the production process. If they were not, then the track could be subject to copyright infringement clames.

Risk asesments and possible solutions

Risk assessments Relevant risks Cables are a possible hazard: This can be prevented by making sure that cables are safely put away after being used. Also put trailing cables behind the equipment to prevent possible tripping hazard. Mike stands not set up properly could be dangerous: If not in use make sure that the mike stands are put away correctly. If being used insure that all the screws are properly tightened. Volume levels could be set too high and could damage one’s hearing: Insure that volume is set to 0DB and the master volume control is set to 12 o’clock. Before connecting devices make sure that the audio console is muted. Possible feedback from the monitors could also damage hearing: Make sure that gain levels and channel mute switches are properly used… Possibility of electric shocks from incorrect cable configuration: Make sure that cables are connected properly, and make sure that phantom power is only turned on for equipment that needs it.

Sound for Media, Resources Used

Media product plan Our product is an electro house track with simplistic vocals. Resources used: • Audio console • Mac book pro with GarageBand • Studio monitors • Vocal microphone • Computer with Soundforge audio editing software • Various loops and sample packs • Various software synthesisers • MAudio key station 49MK2 midi controller

Recording and production schedule and session overview

Creating sound for media product: Recording and production schedule Session 1: Monday 16th June 2014 Looking at different genres of music and deciding on the genre of the media product to create. Using samples, creating the intro drums for the track. Session 2: Friday 20th June 2014 Continue working on the intro drums and start to work on the breakdown for the track. Session 3: Monday 23rd June 2014 Continue to work on the breakdown of the track using various samples, create the buildup and paste in the drums for the drop. Also, think of and record vocals for the track. Another task is to think and record various sound effects and apply different effects to the recordings. Note. We recorded the sound of a traffic light beeper, but we didn't end up using it in the final production as we didn't see how we could fit it in. Session 4: Wednesday 25th June 2014 1/3 Apply different effects to the vocals recorded in the previous session and mix them in with the track. 2/3 Draft ideas for the melody for the drop and an background leads if applicable. 3/3 Apply the recorded melody into the drums in the drop and record and apply the leads into the breakdown of the track. Then, add effects to the ending of the track, reference the track on speakers and headphones, and make any necessary corrections to the audio file. Session 4: Thursday 26th June 2014 Export separate elements for the track as evidence.